![]() Instead of using Break, the player could also use Countdown for an effectively the same result, only enemies defeated via Doom do not yield spoils other than Clan Points. Instead of using Break, the player can use the Ancient Sword (15%) or the Stone Shot (25%). Enemies that turn to Stone do not increase or break the battle chain, but can still drop loot and EXP, and in some cases will respawn the enemies endlessly.īreak is a status ailment spell the player can easily set up via the gambit system (such as with Foe:any→Break). The Petrify status can be exploited to trigger the dead character glitch. The spell will bounce from Reflect unless the caster wears the Opal Ring. In this case the accuracy will underflow to 100%, allowing certain status spells to always succeed.īreak costs 14 MP to cast without Channeling licenses. The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick Power stat attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero. If the caster is wearing the Indigo Pendant, Break will succeed unless the enemy is immune to the status. Target's Shell halves the accuracy of the spell. The hit rate is improved by further 50% with the caster having Faith status, or doubled with Serenity license/ Magick Gloves when on full health, or Spellbreaker license/ Leather Gorget when in critical health. The success rate is unaffected by the target's Magick Evade stat, as the spell instead checks against the target's Vitality. S u c c e s s R a t e = B a s e R a t e + ( U s e r ′ s M a g i c k P o w e r − T a r g e t ′ s V i t a l i t y ) % The base success rate of the spell against an enemy that is not immune is 50% in the original version, updated to 65% in the Zodiac versions. Normal physical damage received/dealt × (petrifying countdown tick ÷ 10).Īs the afflicted unit's resistance to physical attacks gradually increases, it renders them almost immune to such attacks when the countdown reaches 1. Petrify is not entirely disadvantageous: as the petrifying countdown advances, the physical damage both received and dealt by that unit will dwindle: Petrify can be cured via Stona and Esuna, and the items Gold Needle and Remedy (with Remedy Lore 2). Doom and Petrify cannot co-exist: whichever status is in effect first will render the target immune to the other. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measureīreak inflicts the Petrify status onto a target places a countdown (4.5 seconds per tick) starting from 10 on them.
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